ECCV 2024PastGenerative models
ECCV 2024 Workshop on Wild 3D: 3D Modeling, Reconstruction, and Generation in the Wild
ECCV 2024 Wild3D
- Submission deadline
- Aug 25, 2024, 00:00 UTCimported from OpenReview — check the website for extensions
- Submission portal
- OpenReview
- Notes
- Topics were auto-suggested and may be imprecise — edits welcome.
Accepted papers (32)
Fetched from OpenReview (v2) on 2026-06-16.
3D-GSR: 3D Super-Resolution with Multi-View Adapter and Gaussian Splatting
BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
CHOSEN: Contrastive Hypothesis Selection for Multi-View Depth Refinement
Coloring the Past: Neural Historical Monuments Reconstruction from Archival Photography
CrossScore: Towards Multi-View Image Evaluation and Scoring
D$^3$RoMa:Disparity Diffusion-based Depth Sensing for Material-Agnostic Robotic Manipulation
DecentNeRFs: Decentralized Neural Radiance Fields from Crowdsourced Images
Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstruction
Dynamic Scene Reconstruction from Single Landscape Image Using 4D Gaussian in the Wild
Enhancing Surface Neural Implicits with Curvature-Guided Sampling and Uncertainty-Augmented Representations
Fast Encoder-Based 3D from Casual Videos via Point Track Processing
Free-Viewpoint Video in the Wild Using a Flying Camera
G3R: Gradient Guided Generalizable Reconstruction
GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
High Frame Rate, Dense Depth Stream by a Low Frame Rate, Sparse Active Sensor
latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction
OccFusion: Rendering Occluded Humans with Generative Diffusion Priors
Optimizing Dynamic NeRF and 3DGS with No Video Synchronization
PhysPart: Physically Plausible Part Completion for Interactable Objects
Shape Translation of Dental Point Clouds
Single Image, Any Face: Generalisable 3D Face Generation
SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields
Sp2360: Sparse-view 360◦ Scene Reconstruction using Cascaded 2D Diffusion Priors
SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
SuperGaussian: Repurposing Video Models for 3D Super Resolution
SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians
Synchronization of Projective Transformations
TriNeRFLet: A Wavelet Based Triplane NeRF Representation
WildTalker: Talking Portrait Synthesis In the Wild
Zero-Shot Metric Depth with a Field-of-View Conditioned Diffusion Model